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EVE Online : New Details on Planetary Interaction

Along with the rest of the world, we at CCP have been following the devastating impact of the earthquake of January 12 on the people of Haiti. The situation is as dire as ever for Haiti's brave population, even with the rush of goodwill and aid from many countries, international organizations and countless individuals-including many of you. In 2004 we assisted a collection amongst EVE players to help with the Southeast Asia Tsunami relief efforts and we have figured out a way to use our PLEX system to facilitate such a collection again.

Beginning January 29th, 2010 and ending February 15th, 2010, CCP will accept PLEX donations from players and convert them cheap sc2 key to a cash donation for the Red Cross efforts in Haiti. 100% of the proceeds will be given to this important charity as a representative gift from EVE's player community.

To participate, contract your PLEX to the "CCP PLEX for Haiti" character, and please make sure the character is in the "C C P" corporation and that the name is spelled correctly to avoid scams.

The new expansion will focus on planetary exploration. Tapping into community feedback, CCP Games is looking wow time card to fulfill players' desires to "build something big" by allowing the pod pilots of New Eden to explore and develop all of EVE Online's many planets. Players will be able to build "complex networks and facilities" on said planets,  as well as tap them for resources.

CCP Hammer kicks things off with a bit of backstory, explaining that CCP has wanted to do Planetary Interaction for some time, and teasing us with the progression of EVE time card from interacting with planets as players will come Tyrannis, down to the boots-on-the-ground experience of DUST 514, and inside stations with the release of Incarna.  The goal is for EVE Online to be the "ultimate sci-fi simulator." But as Hammer admits, he is getting a bit ahead of himself.

There will not be any planetary combat included with the release of Tyrannis, instead, the expansion will focus entirely on industry and exploration. Planetary combat will be introduced with the release of DUST 514, which through its connection with EVE time code, will allow players to project military force to defend or attack planetary instellations.

A little about what Planetary Interaction is; PI is a feature in which industrial minded pilots can now take advantage of the resources on planets which had previously been laying dormant. To do that one simply opens the planet browser, finds a suitable planet via a scanning interface then plunks down various things we have internally been calling PINs (planetary interaction node), links those PINs cataclysm cdkey together and then configures routes for all of the stuff moving between the PINs. PIN is just a working title and we've got our highly trained sci-fi experts on the task of renaming everything so you should expect the name to change by the time they reach Tranquility. Our ultimate goal being to create a nice additional revenue stream for people that's wrapped up in a sexy UI with lots of sci-fi feeling content that eventually ties in seamlessly with DUST 514.
Find out tons more about Planetary Interaction here.

 

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